Spell
ContinuousLev Shaddoll Fusion
Archetype:
Fusion
View:
1639
When this card is activated: Send 1 Fusion Monster from your Extra Deck to the GY. You can Tribute 1 Fusion Monster; Special Summon 1 "Shaddoll" Fusion Monster with a different Attribute from your Extra Deck (this is treated as a Fusion Summon), but change its ATK to 0. You can only use each effect of "Lev Shaddoll Fusion" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Shaddoll" monsters.
Lev Shaddoll Fusion — Power Evaluation
Final Score: 47 ± 6 · Confidence: Medium
- Intrinsic: 44 · Deck: 49 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Lev Shaddoll Fusion is a spell that converts one Fusion Monster in the Extra Deck into another Shaddoll Fusion at 0 ATK, at the cost of sending a Fusion to the GY and tributing one. It is a Shaddoll-specific engine, not a generic card. The score comes from its live access in the Shaddoll shell (97% co-run with El Shaddoll Winda and Tohushaddoll Grysta, 3 copies in most decks) and from the text-based conversion it provides. Its high-value parts earn little: it has no ATK or body value, no interaction, and no material use, and its cost is a net Extra Deck loss, so it scores low on those axes. The score is capped by the lack of combo data and by its restriction to Shaddoll Extra Deck monsters.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Runs in 380 of 380 sampled decks at 2.76 copies on average, with 90% co-occurrence with Shaddoll partners, but no combo data confirms how often it is a starter or searched card (observed + inferred). |
| Combo & Conversion | 50 | The text converts one Extra Deck Fusion into another Shaddoll Fusion at 0 ATK, a one-for-one upgrade of body rather than a board expansion, and no combo examples exist to confirm the conversion value (inferred). |
| Resource Economy | 35 | Activation sends one Fusion to the GY and the effect tributes another, so Extra Deck and field counts are roughly neutral or negative with no card draw or searching in the text (verified from card text). |
| Effect & Interaction | 5 | The card has no negation, removal, or hand-trap reach; its effects only summon (verified from card text). |
| Material Utility | 5 | It is a spell that cannot be used as material, so it produces no body value even when its effects are not active (verified from card text). |
| Resilience & Flexibility | 45 | It is a spell with two once-per-turn effects, so it is exposed to spell negation but benefits from two separate uses across turns (inferred from text). |
| Deck-Building Efficiency | 35 | It is a 3-copy staple that needs Shaddoll Extra Deck Fusions and blocks non-Shaddoll Extra Deck summons on the activation turn, locking the card into the Shaddoll shell (verified from text and deck stats). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 44, Deck ≈ 49, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts an Extra Deck Fusion into a different-attribute Shaddoll Fusion, so a dead Extra Deck monster is still usable.
- Co-runs with the core Shaddoll Fusion partners in 85% to 97% of sampled decks, so it is accessible in its home archetype.
- Its two effects are each once per turn, so it can be used across more than one turn.
Weaknesses
- Gives no ATK, DEF, or material value of its own, so it is weak as a body.
- Has no interaction, negation, or removal reach.
- Net-negative in Extra Deck and field counts, with no draw or search.
- Locks non-Shaddoll Extra Deck summons on the turn it is activated, which limits its use outside the archetype.
Counters / choke points
- Spell negation or Spell-targeting disruption, since the card is a spell and its effects can be stopped before they resolve.
- Extra Deck or GY-targeting effects that remove the Fusion Monsters it needs to send or tribute.
Best use
Starter / Combo enabler in the Shaddoll Fusion shell, converting Extra Deck Fusions into Shaddoll Fusions. Decks: Shaddoll. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: sends one Fusion from the Extra Deck to the GY on activation, may Tribute one Fusion Monster, and Special Summons one Shaddoll Fusion of a different Attribute at 0 ATK, treated as a Fusion Summon.; Card text: each effect is once per turn, and Extra Deck Special Summons are blocked on the activation turn except for Shaddoll monsters.; Deck stats: 380 decks, 3 copies in 325 of them, average 2.76 copies, and 97.4% co-occurrence with El Shaddoll Winda.
- Observed: Deck stats: 53.2% of sampled decks are Shaddoll, and the archetype usage statistic shows 75% inclusion at 3 copies in the Shaddoll archetype.; Deck stats: 90% of decks run the card in gameplay type 7.
- Inferred: Starter/Combo enabler role, based on the text converting Extra Deck Fusions and the high Shaddoll partner co-occurrence.; Accessibility is moderate because the spell needs a Fusion in the Extra Deck to activate, and no searcher route is supplied.
- Data gaps: no combos supplied, so combo conversion and starter/material frequencies are text-only inference no guides supplied no banlist token supplied; 3 copies assumed no rulings supplied for the once-per-turn and summon-restriction interactions usage statistics cover only one archetype and one gameplay type distinct archetypes (30) is noisy for a Shaddoll-locked card and was capped rather than used as-is






